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Weakened by wars on the continent, with a feeble monarch and rapacious nobles, England in the mid-15th century had no inkling of the glories to come. It would be a difficult path, through civil wars, religious upheaval, great fires and awkward unions. But the nation that would become Great Britain would rule a trade empire that spanned the globe, exporting ideals of English freedom - both of thought and trade - while making itself the most powerful nation the world had yet seen.\r\n\r\nMaster wind and trade, and spark industrial revolution in Rule Britannia.\r\n\r\n\r\nRule Britannia’s features include:\r\n\r\nNew British Missions: New exclusive decision trees for England, Scotland and Ireland, embedded in our new Europa Universalis IV mission system.\r\n\r\nIndustrial Revolution: Highly developed provinces may produce coal in the late game, fueling higher productivity and greater wealth.\r\n\r\nInnovativeness: Earn rewards for being the first nation to unlock new knowledge, including lower power costs.\r\n\r\nNaval Doctrine: Adopt a general strategy for your fleets, giving you bonuses to ship maintenance, trade power or battle performance.\r\n\r\nAnglicanism: A new Protestant faith can appear in England with new bonuses and religious choices.\r\n\r\nKnowledge Sharing: Help your lagging allies or subjects by promoting the spread of institutions in their realms.\r\n\r\nRule Britannia’s game improvements are packaged with:\r\n\r\nNew Unit Pack: New army designs for British nations, including regional Irish units and revolting nations like Northumberland or Cornwall, as well as new music.\r\n\r\nNew Music: Our composers have been hard at work writing new songs to quiet the stormy seas of commerce.\r\n
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