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THE GAME\r\n\r\nExplore the mysterious castle full of monsters and secrets in a quest to collect all the treasures (that will also protect you from the curses on your way) and crush the main boss. The game won't let you exit the castle, no matter how you try. Technically you can win, but there is no end.\r\n\r\nARTEFACTS AND CURSES\r\n\r\nOpal VS Blindness - you forget the map and don't see any new rooms, flares become useless\r\nPearl VS Forgetfulness - you don't remember where have you been before\r\nRuby VS Lethargy - monsters get the first turn to attack\r\nDiamond VS Weakness - you lose 1 strength point every 20 turns\r\nEmerald VS Bad luck - your minimal attack power drop to 1 instead of 50% of strength value\r\nBlue Fire VS Bookstuck - book sticks to your hands and you can't attack anyone in this state\r\nSign VS everything except Bookstuck\r\n\r\nSPELLS\r\n\r\nWeb prevents the monster from attacking and lasts 0-3 turns. Costs 1 point of intelligence.\r\nFireball is obvious enough. Costs 2 points of intelligence.\r\nIQ instantly kills your opponent if its intelligence is less than yours. Otherwise, you lose. This spell doesn't spend anything.\r\n\r\nInspired by Leygref's Castle etc.
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